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Once the Play Station Camera identifies the player with the help of the light bar on the front, a flick on the touchpad of the Dual Shock 4 controller brings up the augmented reality Bots function of Play Room, which creates the illusion that there are hundreds of little bots inside the controller, which can be released simply with a tap on the track pad that functions like the Play Station Vita.
PS4 owners can view their smartphone or Play Station Vita for drawing the object and flick it anywhere for the augmented reality Bots to play with.
The augmented reality application, the Playroom comes pre-installed with the Play Station 4 console.
It was demonstrated at E3 2013 and utilizes the Sony Play Station Camera technology.
Danish, German, English (United Kingdom), English (United States), Spanish (Latin America), Spanish (Spain), French (Canada), French (France), Italian, Dutch, Norwegian, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian, Finnish, Swedish, Turkish, Arabic, Japanese, Korean, Simplified Chinese, Traditional Chinese, The Play Station 4 features two graphics APIs, a low level API named Gnm and a high level API named Gnmx.
Play Station 4's user interface attempts simplicity as a priority.
The Software Development Kit (SDK) is based on LLVM and Clang, which Sony has chosen due to its conformant C and C front-ends, C 11 support, compiler optimization and diagnostics.
The Play Station 4 uses the Play Station Dynamic Menu as its graphical shell, in contrast to the Xross Media Bar (XMB) used by the Play Station Portable and Play Station 3, as well as the Live Area used by the Play Station Vita and Play Station TV.
Footage can be shared on Facebook, Twitter and You Tube.
They also have the ability to broadcast their gameplay in real time to Twitch and Ustream in addition to recording videos.